//0x38 bytes (sizeof)
struct _ARBITER_ALLOCATION_STATE
{
ULONGLONG Start; //0x0
ULONGLONG End; //0x8
ULONGLONG CurrentMinimum; //0x10
ULONGLONG CurrentMaximum; //0x18
struct _ARBITER_LIST_ENTRY* Entry; //0x20
struct _ARBITER_ALTERNATIVE* CurrentAlternative; //0x24
ULONG AlternativeCount; //0x28
struct _ARBITER_ALTERNATIVE* Alternatives; //0x2c
USHORT Flags; //0x30
UCHAR RangeAttributes; //0x32
UCHAR RangeAvailableAttributes; //0x33
ULONG WorkSpace; //0x34
};